STATUS EFFECT
Regeneration
Restores (Level + STR + AGI + INT) ÷ 10 HP per tick; +1%/stack Healing Received
- Element
- Neutral
- Damage over time
- Yes
- Stackable
- Yes
- Stacks
- 25
- Effect
- Restores (Level + STR + AGI + INT) ÷ 10 HP per tick; +1%/stack Healing Received
How to use this record
Use the facts above to compare Regeneration with other status effects and follow the related guide for build, route, or progression context.
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Data checked 2026-08-04. View source record.
