DATABASE

SpiritVale Status Effects Database

Search SpiritVale buffs, debuffs, damage-over-time effects, elements, stacking rules, and applied modifiers.

185 status effects
185 status effects
Aegis+100% Damage ReductionElementNeutralDamage over timeNoStacks0Effect+100% Damage ReductionAggressiveCombat status effect.ElementNeutralDamage over timeNoStacks0EffectEffect details unavailableInner Focus+2%/lv AGI; +2%/lv DEXElementNeutralDamage over timeNoStacks0Effect+2%/lv AGI; +2%/lv DEXAlacrity+10%/lv Cooldown RecoveryElementNeutralDamage over timeNoStacks0Effect+10%/lv Cooldown RecoveryAnathemaDeals 3% max HP + (Level + STR + AGI + INT) ÷ 10 Holy damage per tickElementHolyDamage over timeYesStacks0EffectDeals 3% max HP + (Level + STR + AGI + INT) ÷ 10 Holy damage per tickAngelic BlessingRestores 1% max HP per tick; +10% Healing ReceivedElementNeutralDamage over timeYesStacks0EffectRestores 1% max HP per tick; +10% Healing ReceivedArcane Sigil+10%/lv MATK; +5%/lv Cast Speed; +20%/lv Mp CostElementNeutralDamage over timeNoStacks0Effect+10%/lv MATK; +5%/lv Cast Speed; +20%/lv Mp CostArmor Break-25% DEFElementNeutralDamage over timeNoStacks0Effect-25% DEFArmored+10% All Element ResistElementNeutralDamage over timeNoStacks0Effect+10% All Element ResistSacred Aegis+10 +4/lv Health BarrierElementNeutralDamage over timeNoStacks0Effect+10 +4/lv Health BarrierBerserk+10/lv Two-hand Stance Bonus; +3 Skill Splash; Immune to knockback; Immune to flinchElementNeutralDamage over timeNoStacks0Effect+10/lv Two-hand Stance Bonus; +3 Skill Splash; Immune to knockback; Immune to flinchRed MawOn physical hit: applies Bleeding (5s +1s/lv) — reduced by target resistElementNeutralDamage over timeNoStacks0EffectOn physical hit: applies Bleeding (5s +1s/lv) — reduced by target resistBleedingDeals (Level + STR + AGI + INT) ÷ 10 damage per tick; No HP regenElementNeutralDamage over timeYesStacks0EffectDeals (Level + STR + AGI + INT) ÷ 10 damage per tick; No HP regenBenediction+2/lv STR; +2/lv INT; +2/lv DEX; +2/lv LUK; +4/lv HitElementNeutralDamage over timeNoStacks0Effect+2/lv STR; +2/lv INT; +2/lv DEX; +2/lv LUK; +4/lv HitBlind ImmunityImmune to BlindElementNeutralDamage over timeNoStacks0EffectImmune to BlindBlind-25% Hit; -25% Flee; -25% Crit RateElementNeutralDamage over timeNoStacks0Effect-25% Hit; -25% Flee; -25% Crit RateBlood CrashRestores 5% max HP per tickElementNeutralDamage over timeYesStacks0EffectRestores 5% max HP per tickBlood Frenzy+4%/lv Move Speed; +20%/lv Multistrike; +1 Atk Speed Cap; On physical hit: applies Bleeding (5s) — reduced by target resistElementNeutralDamage over timeNoStacks0Effect+4%/lv Move Speed; +20%/lv Multistrike; +1 Atk Speed Cap; On physical hit: applies Bleeding (5s) — reduced by target resistBlood Lust+5/lv HP SiphonElementNeutralDamage over timeNoStacks0Effect+5/lv HP SiphonBloodprice+10 HP SiphonElementNeutralDamage over timeNoStacks0Effect+10 HP SiphonBloodtrail+20% AxeArc skill damage; Consumes AxeArcElementNeutralDamage over timeNoStacks0Effect+20% AxeArc skill damage; Consumes AxeArcWarmaw+20%/stack AxeVortex skill damage; Consumes AxeVortexElementNeutralDamage over timeNoStacks5Effect+20%/stack AxeVortex skill damage; Consumes AxeVortexBreakjaw+20% Bash skill damage; +3 Bash Skill AreaElementNeutralDamage over timeNoStacks0Effect+20% Bash skill damage; +3 Bash Skill AreaMartyr's Oath+20% Smite skill damage; Applies Smite; Autocast Smite_HolyLight; Consumes SmiteElementNeutralDamage over timeNoStacks0Effect+20% Smite skill damage; Applies Smite; Autocast Smite_HolyLight; Consumes SmiteGorepath+20% Stomp skill damage; Applies Stomp; Consumes StompElementNeutralDamage over timeNoStacks0Effect+20% Stomp skill damage; Applies Stomp; Consumes StompBurningDeals 3% max HP + (Level + STR + AGI + INT) ÷ 10 Fire damage per tickElementFireDamage over timeYesStacks0EffectDeals 3% max HP + (Level + STR + AGI + INT) ÷ 10 Fire damage per tickBurning ImmunityImmune to BurningElementNeutralDamage over timeNoStacks0EffectImmune to BurningCast Ready+90 Cast Time ReductionElementNeutralDamage over timeNoStacks0Effect+90 Cast Time ReductionCloakingInvisible; -100% +20%/lv Move Speed; +10%/lv Crit Rate; No HP regen; No MP regenElementNeutralDamage over timeNoStacks0EffectInvisible; -100% +20%/lv Move Speed; +10%/lv Crit Rate; No HP regen; No MP regenCombat Mounted+20% Move SpeedElementNeutralDamage over timeNoStacks0Effect+20% Move SpeedCombo ReadyIncreases damage of Combo Finisher skillsElementNeutralDamage over timeNoStacks0EffectIncreases damage of Combo Finisher skillsConjurer+2/lv Summon Damage; +2%/lv HealingElementNeutralDamage over timeNoStacks0Effect+2/lv Summon Damage; +2%/lv HealingCorpse Barrier+10 +4/lv Health Barrier; Immune to flinchElementNeutralDamage over timeNoStacks0Effect+10 +4/lv Health Barrier; Immune to flinchCorpse ExplosionAutocast CorpseExplosion +100%ElementNeutralDamage over timeNoStacks0EffectAutocast CorpseExplosion +100%Counter+100% Block; +100% Crit Rate; Cannot act; Cannot dodgeElementNeutralDamage over timeNoStacks0Effect+100% Block; +100% Crit Rate; Cannot act; Cannot dodgeCurseHealing deals damage; -25% MDEFElementNeutralDamage over timeNoStacks0EffectHealing deals damage; -25% MDEFCurse ImmunityImmune to CurseElementNeutralDamage over timeNoStacks0EffectImmune to CurseDeath Bond+10/lv HP Siphon; +10/lv Heal ShareElementNeutralDamage over timeNoStacks0Effect+10/lv HP Siphon; +10/lv Heal ShareNecrotic Presence Enemy-2%/lv damage to UndeadElementNeutralDamage over timeNoStacks0Effect-2%/lv damage to UndeadNecrotic PresenceWeapon element → Undead; +2%/lv Undead damageElementNeutralDamage over timeNoStacks0EffectWeapon element → Undead; +2%/lv Undead damageDecayDeals (Level + STR + AGI + INT) ÷ 10 Undead damage per tick; -1% Healing ReceivedElementUndeadDamage over timeYesStacks0EffectDeals (Level + STR + AGI + INT) ÷ 10 Undead damage per tick; -1% Healing ReceivedDecay ImmunityImmune to DecayElementNeutralDamage over timeNoStacks0EffectImmune to DecayDefiance+2%/lv Damage ReductionElementNeutralDamage over timeNoStacks0Effect+2%/lv Damage ReductionDivinity+5%/lv Healing; +10%/lv Buff Duration; +20%/lv Mp CostElementNeutralDamage over timeNoStacks0Effect+5%/lv Healing; +10%/lv Buff Duration; +20%/lv Mp CostEarth Attunement+5%/lv Earth damageElementNeutralDamage over timeNoStacks0Effect+5%/lv Earth damageArcane Barrier+10% Earth damage; +10% Earth Element ResistElementNeutralDamage over timeNoStacks0Effect+10% Earth damage; +10% Earth Element ResistEarth BarrierAutocast NPC_Stun +35%; +2%/lv All Element ResistElementNeutralDamage over timeNoStacks0EffectAutocast NPC_Stun +35%; +2%/lv All Element ResistEarth Exposure-4%/lv Earth Element ResistElementNeutralDamage over timeNoStacks0Effect-4%/lv Earth Element ResistEclipsing Aegis+15 +5/lv Health BarrierElementNeutralDamage over timeNoStacks0Effect+15 +5/lv Health BarrierElemental Attunement+5%/lv Fire damage; +5%/lv Water damage; +5%/lv Wind damage; +5%/lv Earth damageElementNeutralDamage over timeNoStacks0Effect+5%/lv Fire damage; +5%/lv Water damage; +5%/lv Wind damage; +5%/lv Earth damageElusive+100% Perfect Dodge; +100% Spell DodgeElementNeutralDamage over timeNoStacks0Effect+100% Perfect Dodge; +100% Spell DodgeSanctifyArmor element → HolyElementNeutralDamage over timeNoStacks0EffectArmor element → HolyEnchant EarthWeapon element → EarthElementNeutralDamage over timeNoStacks0EffectWeapon element → EarthEnchant FireWeapon element → FireElementNeutralDamage over timeNoStacks0EffectWeapon element → FireEnchant HolyWeapon element → HolyElementNeutralDamage over timeNoStacks0EffectWeapon element → HolyEnchant PoisonWeapon element → PoisonElementNeutralDamage over timeNoStacks0EffectWeapon element → PoisonEnchant ShadowWeapon element → ShadowElementNeutralDamage over timeNoStacks0EffectWeapon element → ShadowEnchant UndeadWeapon element → UndeadElementNeutralDamage over timeNoStacks0EffectWeapon element → UndeadEnchant WaterWeapon element → WaterElementNeutralDamage over timeNoStacks0EffectWeapon element → WaterEnchant WindWeapon element → WindElementNeutralDamage over timeNoStacks0EffectWeapon element → WindEndureImmune to flinch; +1/lv DEF; +1/lv flat DEF; +1/lv MDEF; +1/lv flat MDEFElementNeutralDamage over timeNoStacks0EffectImmune to flinch; +1/lv DEF; +1/lv flat DEF; +1/lv MDEF; +1/lv flat MDEFEnergy Shield+10/lv Energy ShieldElementNeutralDamage over timeNoStacks0Effect+10/lv Energy ShieldEnrageOn physical hit: gain Rage (5s)ElementNeutralDamage over timeNoStacks0EffectOn physical hit: gain Rage (5s)Exorcist's Brand+20 Damnation Skill Damage Received; +20 HolyWrath Skill Damage ReceivedElementNeutralDamage over timeNoStacks0Effect+20 Damnation Skill Damage Received; +20 HolyWrath Skill Damage ReceivedFanaticismAutocast Smite +10%/lvElementNeutralDamage over timeNoStacks0EffectAutocast Smite +10%/lvFerocity+5 ATK; +5 MATKElementNeutralDamage over timeNoStacks0Effect+5 ATK; +5 MATKFire Attunement+5%/lv Fire damageElementNeutralDamage over timeNoStacks0Effect+5%/lv Fire damageArcane Barrier+10% Fire damage; +10% Fire Element ResistElementNeutralDamage over timeNoStacks0Effect+10% Fire damage; +10% Fire Element ResistFire BarrierAutocast NPC_Burn +100%; +4%/lv Healing ReceivedElementNeutralDamage over timeNoStacks0EffectAutocast NPC_Burn +100%; +4%/lv Healing ReceivedFire Exposure-4%/lv Fire Element ResistElementNeutralDamage over timeNoStacks0Effect-4%/lv Fire Element ResistFire ReleaseAutocast Firebolt +2%/lv; Weapon element → FireElementNeutralDamage over timeNoStacks0EffectAutocast Firebolt +2%/lv; Weapon element → FireFlow+25% Move SpeedElementNeutralDamage over timeNoStacks0Effect+25% Move SpeedFlow State+20%/lv Autoattack MatkElementNeutralDamage over timeNoStacks0Effect+20%/lv Autoattack MatkFocus+1%/stack Cast SpeedElementNeutralDamage over timeNoStacks25Effect+1%/stack Cast SpeedFrost RoundsOn physical hit: applies Frozen (5s +1s/lv · 30% chance) — reduced by target resistElementNeutralDamage over timeNoStacks0EffectOn physical hit: applies Frozen (5s +1s/lv · 30% chance) — reduced by target resistFrenzy+5%/lv Atk Speed; +1 Atk Speed CapElementNeutralDamage over timeNoStacks0Effect+5%/lv Atk Speed; +1 Atk Speed CapFrozenCannot act; Cannot dodge; Cannot blockElementNeutralDamage over timeNoStacks0EffectCannot act; Cannot dodge; Cannot blockFrozen ImmunityImmune to FrozenElementNeutralDamage over timeNoStacks0EffectImmune to FrozenFury+4%/lv Crit RateElementNeutralDamage over timeNoStacks0Effect+4%/lv Crit RateFury BondCombat status effect.ElementNeutralDamage over timeNoStacks0EffectEffect details unavailable